![]() ![]() The game is designed in a way that each perk has its own strengths and weaknesses, e.g. Commando and SWAT control trash crowds better, while Sharpshooter and Demolitionist are good at disposing large threats. As for skills, I like going RRLLL (High Capacity Fuel Tank, Ground Fire, Napalm, Heat Wave, Pyromaniac). If you're flush with cash, replace Caulk with Flamethrower. Keep your Caulk until you can afford the Helios. Price: 200 (T1) Damage: 10 Impact, 5 Splash (Lasts for 5 seconds) Mag Size: 50 Reserve Ammo: 500 Incendiary Trench Gun The Incendiary Trench Gun mixes up the traditional firebug arms by adding spikes of damage, allowing the firebug to clear medium threats like sirens if a different perk is incapable of doing so. In the following table below I am going to provide a list of loadouts that are suitable for both controlling huge crowds of trash/medium zeds and hunting large zeds: PerkĪny melee (bar Katana, Road Redeemer and Crovel) + NailgunĪA-12 + Boomstick + HZ-12, Doomstick + HZ-12 Overall, the perks can be divided on 3 groups: Trash killersĬommando, SWAT, Berserker, Field Medic, Firebug Ranking could have made sense back when the game was released in 2015 or 2016, but in its current state, when literally all perks are shifted towards generalist-playstyle, there is no point in putting currently available perks in certain order (from best to worst or whatever). 15 19 comments Best Spunknerdiness This is a big sodding gun 2 yr. Helios Rifle + any weapon except MWG and Husk CannonĪs you can see each perk has its own loadout and skill tree which will allow player to reliably perform Fleshpound/Scrake takedowns, while also having primary/secondary weapon to deal with lesser enemies. Remember: Perks are not bad at their core. By the way, Husk Cannon can make headshots.I'm going to ignore your question of ranking the perks and instead focus on that you are new and probably just want an idea of what perk(s) to play. Bleed increases amount of the incap power taken by ZED: by default amount of the power given by damage type is 1 + perk incap bonuses, instead bleeding ZED. Dragonsbreath and Spitfires are mostly trash killing options.įlamethrower + Husk Cannon → Here the Helios Rifle is replaced with Husk gun, which performs pretty well against Quarterpounds. ![]() If you choose T5 Scorcher as your secondary, it can be used to decapitate large zeds. Of course I still dont just shoot big zeds willy nilly with helios, I make sure that Im shooting them at appropriate times. Takes some practice and knowledge of zed animations to be utilized at full potential. Helios is to help with big zeds, edars, and boss rounds. You can knock enemies back infinitely and they won't have a chance to hit you most of the time. In addition, MWG's alt-fire is pretty useful feature for kiting raged large zeds around some object. Microwave Gun + T5 Scorcher or Dragonsbreath or Spitfires → MWG is a less popular choice for regular waves, but can be useful in certain situations. Though for maps with lots of CQC, you may want t o opt for the Microwave Gun since it gives more margin for error and can push back enemies with it's altfire. It's very versatile, being able to both slaughter hordes of enemies and big zeds as long as you aim for the head. Right now, the Firebugs top tier weapon is the Helios Rifle. Right now, the Firebug's top tier weapon is the Helios Rifle. CnB is good at killing trash zeds, but may have some issues with certain medium enemies (like Husks and EDARs), so don't hesitate to use your Helios against them. Killing Floor 2 Firebug Perks Build The Firebug has the following perk bonuses at maximum. You replace Flamethrower in favor of CnB and HMTech-101. Helios and another weapon is usually the go-to for higher level gameplay (or when there are no good large zed killers). In ideal conditions killing big guys is not your priority, so consider Helios as a reliable weapon if your big zed hunters fail to take HVTs down.Ĭaulk n Burn + HMTech-101 + Helios Rifle → This is a derivative from the previous loadout. Helios Rifle is your backup option for large zed takedowns. Flamethrower locks down chokepoints, exterminating literally all trash/medium zeds within range. Napalm makes trashkilling a bit easier, but sometimes may accidentally set large zeds on fire, thus enraging them, so you should use this skill carefully.įlamethrower + Helios Rifle → A real powerhouse. LRLLL → If explosions bother either you or your teammates, try using Napalm instead of SZP. Bring the Heat and Ground Fire ensure that any trash/medium zed dies pretty fast (you can also use Ground Fire to slow down raged large zeds) Spontaneous Zedplosion provides random stuns (might be useful, if a large zed is walking near lesser enemies, so that it could be stunned with explosion) Heat Wave stumbles zeds at point-blank range (even raged Fleshpounds/Scrakes) and Pyromaniac significantly increases your damage output during Zed-Time. LRRLL → Pretty much the best skill tree available for the Firebug. ![]()
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